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v1.0.0

gate-check

by @Donchitos0 pulls
URLopenbooklet.com/s/gate-check
Pinnedopenbooklet.com/s/gate-check@1.0.0
APIGET /api/v1/skills/gate-check

Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts.

21 skills from this repoDonchitos/Claude-Code-Game-Studios
gate-checkviewing
architecture-decision.claude/skills/architecture-decision/SKILL.md

Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Every major technical choice should have an ADR.

asset-audit.claude/skills/asset-audit/SKILL.md

Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements. Identifies orphaned assets, missing references, and standard violations.

balance-check.claude/skills/balance-check/SKILL.md

Analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances. Use after modifying any balance-related data or design.

bug-report.claude/skills/bug-report/SKILL.md

Creates a structured bug report from a description, or analyzes code to identify potential bugs. Ensures every bug report has full reproduction steps, severity assessment, and context.

estimate.claude/skills/estimate/SKILL.md

Estimates task effort by analyzing complexity, dependencies, historical velocity, and risk factors. Produces a structured estimate with confidence levels.

localize.claude/skills/localize/SKILL.md

Run the localization workflow: extract strings, validate localization readiness, check for hardcoded text, and generate translation-ready string tables.

map-systems.claude/skills/map-systems/SKILL.md

Decompose a game concept into individual systems, map dependencies, prioritize design order, and create the systems index.

milestone-review.claude/skills/milestone-review/SKILL.md

Generates a comprehensive milestone progress review including feature completeness, quality metrics, risk assessment, and go/no-go recommendation. Use at milestone checkpoints or when evaluating readiness for a milestone deadline.

patch-notes.claude/skills/patch-notes/SKILL.md

Generate player-facing patch notes from git history, sprint data, and internal changelogs. Translates developer language into clear, engaging player communication.

perf-profile.claude/skills/perf-profile/SKILL.md

Structured performance profiling workflow. Identifies bottlenecks, measures against budgets, and generates optimization recommendations with priority rankings.

project-stage-detect.claude/skills/project-stage-detect/SKILL.md

Automatically analyze project state, detect stage, identify gaps, and recommend next steps based on existing artifacts.

prototype.claude/skills/prototype/SKILL.md

Rapid prototyping workflow. Skips normal standards to quickly validate a game concept or mechanic. Produces throwaway code and a structured prototype report.

reverse-document.claude/skills/reverse-document/SKILL.md

Generate design or architecture documents from existing implementation. Works backwards from code/prototypes to create missing planning docs.

scope-check.claude/skills/scope-check/SKILL.md

Analyze a feature or sprint for scope creep by comparing current scope against the original plan. Flags additions, quantifies bloat, and recommends cuts.

setup-engine.claude/skills/setup-engine/SKILL.md

Configure the project's game engine and version. Pins the engine in CLAUDE.md, detects knowledge gaps, and populates engine reference docs via WebSearch when the version is beyond the LLM's training data.

team-audio.claude/skills/team-audio/SKILL.md

Orchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer for full audio pipeline from direction to implementation.

team-combat.claude/skills/team-combat/SKILL.md

Orchestrate the combat team: coordinates game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, and qa-tester to design, implement, and validate a combat feature end-to-end.

team-level.claude/skills/team-level/SKILL.md

Orchestrate level design team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester for complete area/level creation.

team-narrative.claude/skills/team-narrative/SKILL.md

Orchestrate the narrative team: coordinates narrative-director, writer, world-builder, and level-designer to create cohesive story content, world lore, and narrative-driven level design.

team-polish.claude/skills/team-polish/SKILL.md

Orchestrate the polish team: coordinates performance-analyst, technical-artist, sound-designer, and qa-tester to optimize, polish, and harden a feature or area for release quality.

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