VerifiedGit
v1.0.0

generating-terrain

by @amenti-labs0 pulls
URLopenbooklet.com/s/generating-terrain
Pinnedopenbooklet.com/s/generating-terrain@1.0.0
APIGET /api/v1/skills/generating-terrain

Generates Minecraft terrain and landscapes using VibeCraft MCP tools. Use when creating hills, mountains, valleys, rivers, caves, cliffs, or natural terrain features. Handles procedural generation, noise functions, and terrain texturing.

8 skills from this repoamenti-labs/vibecraft
generating-terrainviewing
building-redstoneagent/.claude/skills/building-redstone/SKILL.md

Builds redstone circuits, mechanisms, and automation in Minecraft using VibeCraft MCP tools. Use when building logic gates, memory circuits, piston doors, automatic farms, item sorters, clocks, or any redstone contraption.

building-structuresagent/.claude/skills/building-structures/SKILL.md

Builds Minecraft structures using VibeCraft MCP tools. Use when building houses, castles, towers, cottages, temples, or any architectural structure. Works with build_schematic for precise control. Handles room dimensions, floor placement, wall construction, roofing, and architectural style matching.

building-with-schematicsagent/.claude/skills/building-with-schematics/SKILL.md

PRIMARY BUILDING METHOD - Use for ALL construction tasks. Build structures using declarative JSON schematics with 2D layer grids. Describe WHAT to build, the server handles HOW. Supports COMPACT FORMAT (70% fewer tokens) with run-length encoding. Use this instead of WorldEdit commands for reliable, predictable builds.

choosing-materialsagent/.claude/skills/choosing-materials/SKILL.md

Chooses Minecraft block materials, color palettes, and textures using VibeCraft MCP tools. Use when selecting materials for builds, creating color schemes, matching architectural styles, or asking about block combinations and palettes.

creating-shapesagent/.claude/skills/creating-shapes/SKILL.md

Creates procedural and organic shapes in Minecraft using VibeCraft MCP tools. Use when building spheres, domes, cylinders, pyramids, torus, arches, curves, spirals, organic shapes, statues, or any complex geometry that requires procedural generation.

placing-furnitureagent/.claude/skills/placing-furniture/SKILL.md

Places furniture and decorates Minecraft interiors using JSON schematics. Use when furnishing rooms, placing tables, chairs, beds, lamps, decorations, or designing interior spaces. Reference furniture_catalog.md for 80+ ready-to-use designs.

using-worldeditagent/.claude/skills/using-worldedit/SKILL.md

WorldEdit commands for BULK operations - terrain modification, large fills, copy/paste, spheres/cylinders. For detailed structures with oriented blocks (doors, stairs), use build_schematic instead. WorldEdit is best for terrain, large regions, and geometric shapes.

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