VerifiedGit
v1.0.0

test-level

by @facebook0 pulls
URLopenbooklet.com/s/test-level
Pinnedopenbooklet.com/s/test-level@1.0.0
APIGET /api/v1/skills/test-level

Test level system (LevelRoot, LevelTag, default lighting, scene hierarchy) against the poke example using mcp-call.mjs WebSocket CLI.

16 skills from this repofacebook/immersive-web-sdk
test-levelviewing
click-target.claude/skills/click-target/SKILL.md

Find and click a target object in XR. Use when testing UI interactions, clicking buttons, or verifying interactable elements work correctly.

Debug Continuous Behaviorpackages/starter-assets/claude-injections/skills/iwsdk-debug/SKILL.md

Real-time behavior (physics, animations, collisions, game loops) happens too fast for an agent to observe directly. By the time you take a screenshot, the action is over. This skill uses ECS time-control tools to freeze, step, and diff state frame by frame.

iwsdk-grabpackages/starter-assets/claude-injections/skills/iwsdk-grab/SKILL.md

Grab an object in the WebXR scene using emulated controllers. Use when the user wants to pick up, move, or test grabbing an object. Supports OneHandGrabbable and TwoHandsGrabbable components which use proximity-based grip (squeeze button), not trigger.

iwsdk-physicspackages/starter-assets/claude-injections/skills/iwsdk-physics/SKILL.md

Guide for implementing physics in IWSDK projects. Use when adding physics simulation, configuring rigid bodies, collision shapes, applying forces, creating grabbable physics objects, or troubleshooting physics behavior.

iwsdk-planner.claude/skills/iwsdk-planner/SKILL.md

IWSDK project planning and best practices guide. Use when planning new IWSDK features, designing systems/components, reviewing IWSDK code architecture, or when the user asks about IWSDK patterns, ECS design, signals, or reactive programming in this codebase.

iwsdk-uipackages/starter-assets/claude-injections/skills/iwsdk-ui/SKILL.md

Develop and iterate on IWSDK PanelUI components. Use when the user wants to create, modify, debug, or improve UI panels in their IWSDK application. Covers UIKITML editing, full-screen preview with ScreenSpace, and visual verification.

iwsdk-ui-panel.claude/skills/iwsdk-ui-panel/SKILL.md

Develop and iterate on IWSDK UI panels efficiently. Use when working on PanelUI components, debugging UI layout, or improving UI design in IWSDK applications.

Ray Interactionpackages/starter-assets/claude-injections/skills/iwsdk-ray/SKILL.md

Point at and interact with objects or UI elements in the XR scene using the controller ray. The workflow has a **required core** (steps 1-4) and **optional extensions** that depend on whether the target is an object or UI element, and what kind of interaction is needed.

test-all.claude/skills/test-all/SKILL.md

Parallel test orchestrator. Runs all 9 test suites concurrently via Task sub-agents and mcp-call.mjs. Handles build, example setup, dev servers, agent launch, polling, retries, and result aggregation.

test-audio.claude/skills/test-audio/SKILL.md

Test audio system (AudioSource loading, playback state, stop, spatial audio) against the audio example using mcp-call.mjs WebSocket CLI.

test-ecs-core.claude/skills/test-ecs-core/SKILL.md

Test ECS core functionality (system registration, components, Transform sync, pause/step/resume, system toggle, entity discovery, snapshots) against the poke example using mcp-call.mjs WebSocket CLI.

test-environment.claude/skills/test-environment/SKILL.md

Test environment system (DomeGradient, IBLGradient, default lighting, component schemas) against the poke example using mcp-call.mjs WebSocket CLI.

test-grab.claude/skills/test-grab/SKILL.md

Test grab system (distance grab, one-hand grab, two-hand grab) against the grab example using mcp-call.mjs WebSocket CLI.

test-interactions.claude/skills/test-interactions/SKILL.md

Test XR interactions (ray, poke/touch, dual-mode, audio, UI panel) against the poke example using mcp-call.mjs WebSocket CLI.

test-locomotion.claude/skills/test-locomotion/SKILL.md

Test locomotion system (slide, snap turn, teleport, jump) against the locomotion example using mcp-call.mjs WebSocket CLI.

Auto-indexed from facebook/immersive-web-sdk

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