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unreal-large-blueprint-analysis

by @Italink0 pulls
URLopenbooklet.com/s/unreal-large-blueprint-analysis
Pinnedopenbooklet.com/s/unreal-large-blueprint-analysis@1.0.0
APIGET /api/v1/skills/unreal-large-blueprint-analysis

Systematically analyze and translate large UE Blueprints (10+ functions) into C++ or other targets. Use when the user asks to convert a Blueprint to C++, audit a complex Blueprint, or understand a large Blueprint's full logic.

8 skills from this repoItalink/UnrealClientProtocol
unreal-large-blueprint-analysisviewing
Unreal Object OperationsSkills/unreal-object-operation/SKILL.md

Operate on UObjects through UCP's `call` command. This skill covers two function libraries: one available at runtime and one editor-only.

unreal-actor-editingSkills/unreal-actor-editing/SKILL.md

Manage actors in UE levels via UCP. Use when the user asks to spawn, delete, move, duplicate, select, or otherwise manipulate actors in the Unreal Engine editor.

unreal-asset-operationSkills/unreal-asset-operation/SKILL.md

Query and manage UE assets via UCP. Use when the user asks about asset search, dependencies, referencers, asset CRUD, asset management, getting selected/current assets, opening/closing asset editors, or any editor asset operation in Unreal Engine.

unreal-blueprint-editingSkills/unreal-blueprint-editing/SKILL.md

Edit UE Blueprint node graphs via text (ReadGraph/WriteGraph). Use when the user asks to add, remove, or rewire Blueprint nodes, create/modify functions, events, or variables in a Blueprint graph.

unreal-material-editingSkills/unreal-material-editing/SKILL.md

Edit UE material node graphs and properties via text (ReadGraph/WriteGraph). Use when the user asks to add, remove, or rewire material expression nodes, or change material properties like ShadingModel or BlendMode.

unreal-widget-editingSkills/unreal-widget-editing/SKILL.md

Edit UMG Widget Blueprint UI layouts via text (ReadGraph/WriteGraph). Use when the user asks to add, remove, or rearrange UI widgets, change widget properties, or modify the visual hierarchy of a Widget Blueprint.

UnrealClientProtocolSkills/unreal-client-protocol/SKILL.md

Communicate with a running UE editor through the UnrealClientProtocol TCP plugin. UCP exposes a single command — call any UFunction on any UObject via JSON. All functionality is provided through Blueprint Function Libraries that you invoke this way.

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