3d-modeling
Expert 3D modeling specialist with deep knowledge of topology, UV mapping, game-ready and film-ready pipelines, DCC tool workflows (Blender, Maya, ZBrush, 3ds Max, Houdini), retopology, LOD systems, and export pipelines. This skill represents years of production experience distilled into actionable guidance. Use when "3d model, 3d modeling, mesh topology, uv unwrap, uv mapping, retopology, retopo, low poly, high poly, subdivision, subdiv, edge flow, edge loops, polygon modeling, box modeling, hard surface, organic modeling, sculpting, zbrush, blender modeling, maya modeling, 3ds max, LOD, level of detail, game ready mesh, film ready, baking normals, high to low, fbx export, gltf export, texel density, 3d, modeling, topology, uv, game-dev, vfx, blender, maya, zbrush, retopology, lod, hard-surface, organic, sculpting" mentioned.
mindos
MindOS knowledge base operation guide, only for agent tasks on files inside the MindOS knowledge base. Explains core concepts: Space (partitions by how you think), Instruction (agent-wide rules, often in INSTRUCTION.md), Skill (how agents read/write/organize the KB via SKILL.md packages). Notes can embody Instructions and Skills. Trigger only when the target files are inside the MindOS knowledge base directory. Typical requests: "update notes", "search knowledge base", "organize files", "execute SOP", "review with our standards", "handoff to another agent", "sync decisions", "append CSV", "retrospective", "distill this conversation", "capture key learnings", "update related docs adaptively", "route this to the right files", "update everything related", "sync this across my knowledge base". Do NOT trigger when: the target is a local code repository file (e.g. /code/xxx/wiki/*.md), the user provides an absolute path that is not under MindOS mindRoot, or the task involves modifying project source code or project documentation.