meshing-guidelines
Mesh gradient library for SwiftUI. Use for creating, animating, and exporting mesh gradients. Supports 2x2, 3x3, and 4x4 grid templates, animated gradients, Metal shaders, and platform-specific export to photo library or disk.
cinematic-ui
Design and build websites with film-inspired visual systems, director-driven art direction, storyboard-first layout planning, and cinematic motion. Use when the user asks for a cinematic site, movie-style landing page, director-inspired UI, film-noir, sci-fi, romance, thriller, action, animation, or a movie-like website aesthetic, including requests phrased in Chinese. Do not use for generic web design unless the user explicitly wants a film or director reference.
smoothui-component-craft
Create, improve, fix, or review SmoothUI components with production-quality animations, accessibility, and performance. Orchestrates interface-craft, web-design-guidelines, rams, and vercel-react-best-practices skills for high-quality output. Use when the user wants to build a new component, add a variant, improve an existing component, fix a component bug, or review component quality in the SmoothUI project. Triggers on "create component", "build component", "new component", "add component", "improve component", "fix component", "review component", "add variant", "refactor component", or any component work in the smoothui monorepo.
bunli
Build type-safe CLIs with Bun. Use when: (1) Creating a new CLI application with Bun, (2) Adding commands with defineCommand/option(), (3) Building a plugin system, (4) Using prompt/spinner APIs for interactive CLIs, (5) Building TUI components, (6) Publishing CLI to npm. For advanced TUI (custom components, animations, full layout control), use the 'opentui' skill. Covers: defineCommand, option() APIs, plugin architecture, bunli CLI commands (dev/build/generate/test/release/init/doctor), create-bunli scaffolding, and utilities.
flutter-ai-ui-skill
A master-level Flutter UI/UX design skill that equips AI coding assistants with curated design intelligence, colour palettes, typography pairings, animation patterns, component blueprints and actionable checklists for building beautiful, accessible, production-ready Flutter applications. Covers Material 3, Cupertino, adaptive layouts, animations, theming, state management integration, accessibility and performance optimization.
sapling-island
Guide for using the <sapling-island> web component to implement selective hydration and islands architecture. Use this skill when asked to use Sapling for an interactive section, contact form, or to add animations triggered by visibility or other loading strategies using sapling-island.
creatomate
Creatomate video/image generation API. Use when: (1) Creating videos or images programmatically with the Creatomate SDK, (2) Building slideshows, concatenating videos, adding text overlays, (3) Adding animated captions or subtitles, (4) Generating social media content (TikTok, Instagram Stories, YouTube Shorts), (5) Using templates with dynamic modifications, (6) Applying effects (blur, filters, masks, transitions), (7) Integrating with ChatGPT for AI-generated content, (8) Working with compositions and animations.
animation
Unity animation system â Animator controllers, layers, blend trees, state machine behaviors, root motion, animation events, Timeline.
Ludo AI Game Assets
Generate game assets with AI: sprites, 3D models, animations, sound effects, music, and voices.
animation-best-practices
CSS and UI animation patterns for responsive, polished interfaces. Use when implementing hover effects, tooltips, button feedback, transitions, or fixing animation issues like flicker and shakiness.
2d-animation-pipeline
Define authoring, import, and state machine rules for frame-by-frame and skeletal 2D animations.
opentui
Comprehensive OpenTUI skill for building terminal user interfaces. Covers the core imperative API, React reconciler, and Solid reconciler. Use for any TUI development task including components, layout, keyboard handling, animations, and testing.
Motion Dev Animations
> **Motion.dev** - 10M+ downloads/month, successor to Framer Motion > 120fps GPU-accelerated animations for React, Next.js, Svelte, Astro, Vue
emilkowal-animations
Emil Kowalski's animation best practices for web interfaces. Use when writing, reviewing, or implementing animations in React, CSS, or Framer Motion. Triggers on tasks involving transitions, easing, gestures, toasts, drawers, or motion.
design-motion-principles
Expert motion and interaction design auditor based on Emil Kowalski, Jakub Krehel, and Jhey Tompkins' techniques. Use when reviewing UI animations, transitions, hover states, or any motion design work. Provides per-designer perspectives with context-aware weighting.
claude-gif
Ultimate GIF creator: AI video-to-GIF (Veo 3.1), programmatic animations (Remotion), AI image sequence assembly (Gemini/FLUX.2), animated SVG-to-transparent-GIF (Playwright), video conversion, and GIF editing/optimization. Palette optimization, perfect loops, platform-specific sizing, dithering control. Use when user says "gif", "create gif", "make gif", "animated gif", "convert to gif", "optimize gif", "gif from video", "meme gif", "reaction gif", "loading spinner gif", "logo animation gif", "transparent gif", "svg to gif", or "/gif".
unbuilt
Detect the full technology stack of any website by URL. Returns framework, UI library, bundler, state management, styling, tables, animations, forms, API patterns, monitoring, analytics, and more. Use when a user asks to analyze a website's tech stack, build something similar to an existing app, or understand what technologies a site uses.
Pixel Art Animator
Create and manage sprite animations with multiple frames, animation tags, frame durations, and linked cels. Use when the user wants to animate a sprite, add animation, create movement, make it move, mentions "animation", "animated", "frames", "keyframes", "frame rate", "FPS", "timing", "duration", "walk cycle", "run cycle", "idle animation", "attack animation", "jump", "movement", "motion", or describes actions like "walking", "running", "jumping", "attacking", "breathing", "bobbing", "bouncing". Trigger on animation tags, loops, playback, sequences, "add frames", "duplicate frame", "frame timing", "ping-pong", "loop", "sequence". Also for linked cels, static backgrounds, and frame optimization.
meshy-3d-agent
Generate 3D models, textures, images, rig characters, animate them, and prepare for 3D printing using the Meshy AI API. Handles API key detection, task creation, polling, downloading, and full 3D print pipeline with slicer integration. Use when the user asks to create 3D models, convert text/images to 3D, texture models, rig or animate characters, 3D print a model, or interact with the Meshy API.
frontend-ui-animator
Analyze and implement purposeful UI animations for Next.js + Tailwind + React projects. Use when user asks to add animations, enhance UI motion, animate pages/components, or improve visual feedback. Triggers on "add animations", "animate UI", "motion design", "hover effects", "scroll animations", "page transitions", "micro-interactions".
character-sprite
Generate complete character sprite sheets for the Claude Office Visualizer agents. Creates all animation frames (idle, walking, typing, handoff, coffee) with consistent character design across all sheets. Uses iterative approval workflow and reference-based generation for consistency.
picasso
The ultimate frontend design and UI engineering skill. Use this whenever the user asks to build, design, style, or improve any web interface, component, page, application, dashboard, landing page, artifact, poster, or visual output. Covers typography, color systems, spatial design, motion/animation, interaction design, responsive layouts, sound design, haptic feedback, icon systems, generative art, theming, React best practices, and DESIGN.md system generation. Also use when the user asks to audit, critique, polish, simplify, animate, or normalize a frontend. Triggers on any mention of "make it look good," "fix the design," "UI," "UX," "frontend," "component," "landing page," "dashboard," "artifact," "poster," "design system," "theme," "animation," "responsive," or any request to improve visual quality. Use this skill even when the user does not explicitly ask for design help but the task involves producing a visual interface.
animation-at-work
Apply web animation principles from Animation at Work by Rachel Nabors. Covers human perception of motion, 12 principles of animation, animation patterns (transitions, supplements, feedback, demonstrations, decorations), CSS transitions, CSS animations, Web Animations API, SVG/Canvas/WebGL, communicating animation with storyboards and motion comps, performance (composite-only properties, will-change, RAIL), accessibility (prefers- reduced-motion, vestibular disorders), and team workflow. Trigger on "animation", "transition", "CSS animation", "keyframe", "easing", "motion design", "web animation", "prefers-reduced-motion", "storyboard", "parallax", "loading animation", "hover effect", "micro-interaction".
Sciris Advanced Features
Reference for nested dicts, context blocks, interpolation, optimization, and animation. See full tutorial: `docs/tutorials/tut_advanced.ipynb`.
framer-component-best-practices
Best practices for building and improving React code components in Framer, a no-code website builder. Covers property controls, animations, accessibility, and platform constraints. Use when creating, editing, or reviewing Framer components, working with ControlType property controls, or building React components for Framer projects.
revealjs
Create polished, professional reveal.js presentations. Use when the user asks to create slides, a presentation, a deck, or a slideshow. Supports themes, multi-column layouts, code highlighting, animations, speaker notes, and custom styling. Generates HTML + CSS with no build step required.
webreel
Create and record scripted browser demo videos with webreel. Generates MP4, GIF, or WebM recordings with cursor animation, keystroke overlays, and sound effects from a JSON config. Use when the user wants to record a demo, create a browser video, edit a webreel config, generate a screen recording, preview a demo, or work with webreel in any way.
phaser-gamedev
Build 2D browser games with Phaser 3 (JS/TS): scenes, sprites, physics (Arcade/Matter), tilemaps (Tiled), animations, input. Trigger: 'Phaser scene', 'Arcade physics', 'tilemap', 'Phaser 3 game'.
manim-composer
Trigger when: (1) User wants to create an educational/explainer video, (2) User has a vague concept they want visualized, (3) User mentions "3b1b style" or "explain like 3Blue1Brown", (4) User wants to plan a Manim video or animation sequence, (5) User asks to "compose" or "plan" a math/science visualization. Transforms vague video ideas into detailed scene-by-scene plans (scenes.md). Conducts research, asks clarifying questions about audience/scope/focus, and outputs comprehensive scene specifications ready for implementation with ManimCE or ManimGL. Use this BEFORE writing any Manim code. This skill plans the video; use manimce-best-practices or manimgl-best-practices for implementation.
makepad-router
CRITICAL: Use for ALL Makepad/Robius questions including widgets, layout, events, and shaders. Triggers on: makepad, robius, live_design, app_main, Widget, View, Button, Label, Image, TextInput, ScrollView, RoundedView, SolidView, PortalList, Markdown, Html, TextFlow, layout, Flow, Walk, padding, margin, width, height, Fit, Fill, align, spacing, event, action, Hit, FingerDown, FingerUp, KeyDown, handle_event, click, tap, animator, animation, state, transition, hover, pressed, ease, shader, draw_bg, draw_text, Sdf2d, pixel, gradient, glow, shadow, font, text_style, font_size, glyph, typography, tokio, async, spawn, submit_async, SignalToUI, post_action, apply_over, TextOrImage, modal, collapsible, drag drop, AppState, persistence, theme, Scope, deploy, package, APK, IPA, WASM, cargo makepad, makepad widget, makepad ç»ä»¶, makepad æé®, makepad å¸å±, makepad äºä»¶, makepad å¨ç», makepad çè²å¨, å建ç»ä»¶, èªå®ä¹ç»ä»¶, å¼ååºç¨, å± ä¸, 对é½, ç¹å»äºä»¶, æ¬åææ, æ¸å, é´å½±, åä½å¤§å°
visual-debug
This skill should be used when the user provides screenshots, videos, screen recordings, or mentions visual bugs, UI glitches, layout shifts, animation issues, or visual regressions. Analyzes media files to create annotated montage grids with diff overlays for visual debugging.
Io.Github.PavelGuzenfeld/Media Forge
MCP server for generating diagrams, charts, presentations, and animations for Markdown documentation
slidev
Create and present web-based slidedecks for developers using Slidev with Markdown, Vue components, code highlighting, animations, and interactive features. Use when building technical presentations, conference talks, code walkthroughs, teaching materials, or developer decks.
NotebookLM AI Plugin
Supports: - Chat with Notebook AI (source-grounded Q&A with citations) - Slide Deck generation (PDF/PPTX) - Audio Overview (M4A -- deep dive, brief, critique, debate formats) - Video Overview (MP4 -- classic, whiteboard, kawaii, anime, watercolor styles) - Mind Map (HTML) - Flashcards (HTML/JSON) -
animation-composer
Scene composition and orchestration skill for creating complex multi-part animations. **Triggers when:** - User wants to compose multi-element scenes - Request involves combining multiple visual elements - Scene requires act-based structure or transitions - User mentions "scene", "compose", "combine", "orchestrate" **Capabilities:** - Scene graph construction with acts and transitions - Multi-object coordination and timing - Camera movements and focus control - Layered animation sequences
add-component
Add a SwiftUI component from ShipSwift. Use when the user says "add component", "add a view", "add X view", "I need a chart", "add animation", or wants a specific UI element.
anime-to-life
Transforms anime, art, or 3D rendering images into photorealistic cosplay-style photographs.
dotlottie-web
Implement Lottie animations using dotLottie runtimes (@lottiefiles/dotlottie-web and @lottiefiles/dotlottie-react). Use when building, debugging, or optimizing dotLottie or Lottie animations in web projects, including vanilla JS, React, and Next.js. Covers package selection, Web Workers, state machines, theming, dynamic slot overriding, performance best practices, and common patterns.