Skills

All Skills

blender

Skills tagged with #blender

@omer-metin

3d-modeling

Expert 3D modeling specialist with deep knowledge of topology, UV mapping, game-ready and film-ready pipelines, DCC tool workflows (Blender, Maya, ZBrush, 3ds Max, Houdini), retopology, LOD systems, and export pipelines. This skill represents years of production experience distilled into actionable guidance. Use when "3d model, 3d modeling, mesh topology, uv unwrap, uv mapping, retopology, retopo, low poly, high poly, subdivision, subdiv, edge flow, edge loops, polygon modeling, box modeling, hard surface, organic modeling, sculpting, zbrush, blender modeling, maya modeling, 3ds max, LOD, level of detail, game ready mesh, film ready, baking normals, high to low, fbx export, gltf export, texel density, 3d, modeling, topology, uv, game-dev, vfx, blender, maya, zbrush, retopology, lod, hard-surface, organic, sculpting" mentioned.

omer-metin/skills-for-antigravity+114 more
18d ago
350
@OpenAEC-Foundation

aec-agents-workflow-orchestrator

Use when a task spans multiple AEC technologies (Blender, IfcOpenShell, Bonsai, Sverchok) and you need to decide which tool handles which step, or when orchestrating multi-step BIM pipelines such as IFC creation to visualization to authoring. Prevents the common mistake of mixing IfcStore.get_file() with ifcopenshell.open() in the same context, or calling Bonsai operators outside a Bonsai-loaded session. Provides decision trees for technology selection, workflow sequencing, and bridge patterns between tools. Keywords: cross-technology, workflow orchestration, BIM pipeline, technology selection, Blender IfcOpenShell Bonsai integration, multi-step AEC, bridge pattern.

OpenAEC-Foundation/Blender-Bonsai-ifcOpenshell-Sverchok-Claude-Skill-Package+45 more
18d ago
60