unity-asmdef
openbooklet.com/s/unity-asmdefopenbooklet.com/s/unity-asmdef@1.0.0GET /api/v1/skills/unity-asmdefAssembly definition advisor for Unity projects. Use when users want module boundaries, faster compilation, cleaner dependencies, or editor/runtime/test separation. Triggers: asmdef, assembly definition, module boundary, compile time, slow compilation, dependency graph, ç¨åºé, 模åè¾¹ç, ç¼è¯æ ¢, ä¾èµç®¡ç, asmdefæä¹é .
Architecture decision record helper for Unity projects. Use when users compare options, choose between approaches, or need to lock in a design choice. Triggers: ADR, architecture decision, tradeoff, which approach, compare options, choose pattern, pros and cons, ææ¯éå, æ¹æ¡å¯¹æ¯, éåªä¸ª, 设计å³ç, æ¶æå³ç, ä¼ç¼ºç¹å¯¹æ¯.
Unity Animator Controller management. Use when users want to create animation controllers, add parameters, play animations, or control animation state machines. Triggers: animation, animator, controller, parameter, state machine, blend tree, animation clip, å¨ç», å¨ç»æ§å¶å¨, ç¶ææº.
Unity asset management. Use when users want to import, move, delete, duplicate, or organize project assets. Triggers: asset, import, export, folder, file, resource, AssetDatabase, Unityèµæº, èµäº§, Unityå¯¼å ¥.
Unity async and lifecycle strategy advisor. Use when users want to choose between Update, coroutine, UniTask, timers, or handle cleanup/cancellation. Triggers: async, coroutine, UniTask, await, Update vs coroutine, timer, lifecycle, IDisposable, cancellation, 弿¥, åç¨, çå½å¨æ, ç¨åç¨è¿æ¯UniTask, 弿¥æä¹å, 宿¶å¨, åæ¶æä½.
Mini-game architecture blueprint advisor. Use when users want a starting structure for a small Unity game â platformer, shooter, runner, puzzle, tower defense, clicker, card game. Triggers: blueprint, game template, game structure, prototype, gameplay loop, how to start a game, platformer, tower defense, æ¸¸ææ¨¡æ¿, å°æ¸¸ææ¶æ, å个游æ, ä»é¶å¼å§, å¹³å°è·³è·, å¡é², å¡ç, æ¸¸ææ¡æ¶.
Scene view bookmarks. Use when users want to save, recall, or manage camera positions in the editor. Triggers: bookmark, save view, goto, camera position, viewpoint, 书ç¾, è§è§, ä¿åè§å¾.
Scene View camera control. Use when users want to move, rotate, or align the editor camera view. Triggers: camera, view, scene view, look at, align, viewport, ç¸æº, æåæº, è§è§.
Cinemachine virtual camera control. Use when users want to create cinematic cameras, set follow/look targets, or configure camera behaviors. Triggers: cinemachine, virtual camera, vcam, follow, look at, dolly, freelook, èæç¸æº, è·é, 轨é.
Project cleanup utilities. Use when users want to find unused assets, duplicate files, or clean up the project. Triggers: unused, duplicate, cleanup, optimize, dead code, orphan, Unityæ¸ ç, Unityæªä½¿ç¨, é夿件.
GameObject component management. Use when users want to add, remove, or configure components like Rigidbody, Collider, AudioSource. Triggers: component, add component, rigidbody, collider, audio source, script, ç»ä»¶, æ·»å ç»ä»¶, åä½, 碰æä½.
Unity console log management. Use when users want to capture, filter, or clear console logs. Triggers: console, log, warning, error, debug, print, Unityæ§å¶å°, Unityæ¥å¿, Unityé误.
Debug and diagnostics. Use when users want to check compilation errors, get system info, or debug issues. Triggers: debug, error, compilation, recompile, system info, diagnostics, Unityè°è¯, Unityç¼è¯é误, Unityè¯æ.
Unity Editor control. Use when users want to enter play mode, select objects, undo/redo, or execute menu commands. Triggers: play, stop, pause, select, undo, redo, menu, editor, Unityç¼è¾å¨, Unityææ¾, Unityæ¤é, Unityéæ©.
UnityEvent management. Use when users want to inspect or modify UI events like Button.onClick. Triggers: event, onClick, listener, callback, UnityEvent, button click, äºä»¶, çå¬å¨, æé®ç¹å».
GameObject creation and manipulation. Use when users want to create, delete, move, rotate, scale, or parent GameObjects. Triggers: gameobject, create, delete, transform, position, rotation, scale, parent, hierarchy, 游æå¯¹è±¡, Unityå建, Unityå é¤, Unityç§»å¨, Unityæè½¬, Unity缩æ¾.
Undo/redo history management. Use when users want to undo, redo, or check edit history. Triggers: history, undo, redo, revert, previous state, Unityåå², Unityæ¤é, Unityéå.
Asset import settings. Use when users want to configure texture, audio, or model import settings. Triggers: import settings, texture settings, audio settings, model settings, compression, max size, å¯¼å ¥è®¾ç½®, 纹ç设置, Unityå缩.
Unity Inspector design advisor. Use when users want better SerializeField usage, Tooltip/Header organization, validation, or cleaner Inspector UX. Triggers: Inspector, SerializeField, Tooltip, Header, Range, OnValidate, RequireComponent, CreateAssetMenu, Inspector design, show in Inspector, æ£è§é¢æ¿, Inspectoræä¹è®¾è®¡, åºåååæ®µ, ç¼è¾å¨æ¾ç¤º, æ¾ç¤ºå¨Inspector.
Unity lighting control. Use when users want to create or configure lights (Directional, Point, Spot, Area). Triggers: light, lighting, directional light, point light, spot light, shadows, intensity, ç¯å , å ç §, é´å½±.
Unity material and shader properties. Use when users want to create materials, set colors, textures, emission, or shader properties. Triggers: material, shader, color, texture, emission, albedo, metallic, smoothness, æè´¨, é¢è², 纹ç, åå .
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