VerifiedGlobalGit
v1.0.0

unity-bookmark

by @Besty07280 pulls
URLopenbooklet.com/s/unity-bookmark
Pinnedopenbooklet.com/s/unity-bookmark@1.0.0
APIGET /api/v1/skills/unity-bookmark

Scene view bookmarks. Use when users want to save, recall, or manage camera positions in the editor. Triggers: bookmark, save view, goto, camera position, viewpoint, 书签, 视角, 保存视图.

21 skills from this repoBesty0728/Unity-Skills
unity-bookmarkviewing
unity-adrSkillsForUnity/unity-skills~/skills/adr/SKILL.md

Architecture decision record helper for Unity projects. Use when users compare options, choose between approaches, or need to lock in a design choice. Triggers: ADR, architecture decision, tradeoff, which approach, compare options, choose pattern, pros and cons, 技术选型, 方案对比, 选哪个, 设计决策, 架构决策, 优缺点对比.

unity-animatorSkillsForUnity/unity-skills~/skills/animator/SKILL.md

Unity Animator Controller management. Use when users want to create animation controllers, add parameters, play animations, or control animation state machines. Triggers: animation, animator, controller, parameter, state machine, blend tree, animation clip, 动画, 动画控制器, 状态机.

unity-asmdefSkillsForUnity/unity-skills~/skills/asmdef/SKILL.md

Assembly definition advisor for Unity projects. Use when users want module boundaries, faster compilation, cleaner dependencies, or editor/runtime/test separation. Triggers: asmdef, assembly definition, module boundary, compile time, slow compilation, dependency graph, 程序集, 模块边界, 编译慢, 依赖管理, asmdef怎么配.

unity-assetSkillsForUnity/unity-skills~/skills/asset/SKILL.md

Unity asset management. Use when users want to import, move, delete, duplicate, or organize project assets. Triggers: asset, import, export, folder, file, resource, AssetDatabase, Unity资源, 资产, Unity导入.

unity-asyncSkillsForUnity/unity-skills~/skills/async/SKILL.md

Unity async and lifecycle strategy advisor. Use when users want to choose between Update, coroutine, UniTask, timers, or handle cleanup/cancellation. Triggers: async, coroutine, UniTask, await, Update vs coroutine, timer, lifecycle, IDisposable, cancellation, 异步, 协程, 生命周期, 用协程还是UniTask, 异步怎么写, 定时器, 取消操作.

unity-blueprintsSkillsForUnity/unity-skills~/skills/blueprints/SKILL.md

Mini-game architecture blueprint advisor. Use when users want a starting structure for a small Unity game — platformer, shooter, runner, puzzle, tower defense, clicker, card game. Triggers: blueprint, game template, game structure, prototype, gameplay loop, how to start a game, platformer, tower defense, 游戏模板, 小游戏架构, 做个游戏, 从零开始, 平台跳跃, 塔防, 卡牌, 游戏框架.

unity-cameraSkillsForUnity/unity-skills~/skills/camera/SKILL.md

Scene View camera control. Use when users want to move, rotate, or align the editor camera view. Triggers: camera, view, scene view, look at, align, viewport, 相机, 摄像机, 视角.

unity-cinemachineSkillsForUnity/unity-skills~/skills/cinemachine/SKILL.md

Cinemachine virtual camera control. Use when users want to create cinematic cameras, set follow/look targets, or configure camera behaviors. Triggers: cinemachine, virtual camera, vcam, follow, look at, dolly, freelook, 虚拟相机, 跟随, 轨道.

unity-cleanerSkillsForUnity/unity-skills~/skills/cleaner/SKILL.md

Project cleanup utilities. Use when users want to find unused assets, duplicate files, or clean up the project. Triggers: unused, duplicate, cleanup, optimize, dead code, orphan, Unity清理, Unity未使用, 重复文件.

unity-componentSkillsForUnity/unity-skills~/skills/component/SKILL.md

GameObject component management. Use when users want to add, remove, or configure components like Rigidbody, Collider, AudioSource. Triggers: component, add component, rigidbody, collider, audio source, script, 组件, 添加组件, 刚体, 碰撞体.

unity-consoleSkillsForUnity/unity-skills~/skills/console/SKILL.md

Unity console log management. Use when users want to capture, filter, or clear console logs. Triggers: console, log, warning, error, debug, print, Unity控制台, Unity日志, Unity错误.

unity-debugSkillsForUnity/unity-skills~/skills/debug/SKILL.md

Debug and diagnostics. Use when users want to check compilation errors, get system info, or debug issues. Triggers: debug, error, compilation, recompile, system info, diagnostics, Unity调试, Unity编译错误, Unity诊断.

unity-editorSkillsForUnity/unity-skills~/skills/editor/SKILL.md

Unity Editor control. Use when users want to enter play mode, select objects, undo/redo, or execute menu commands. Triggers: play, stop, pause, select, undo, redo, menu, editor, Unity编辑器, Unity播放, Unity撤销, Unity选择.

unity-eventSkillsForUnity/unity-skills~/skills/event/SKILL.md

UnityEvent management. Use when users want to inspect or modify UI events like Button.onClick. Triggers: event, onClick, listener, callback, UnityEvent, button click, 事件, 监听器, 按钮点击.

unity-gameobjectSkillsForUnity/unity-skills~/skills/gameobject/SKILL.md

GameObject creation and manipulation. Use when users want to create, delete, move, rotate, scale, or parent GameObjects. Triggers: gameobject, create, delete, transform, position, rotation, scale, parent, hierarchy, 游戏对象, Unity创建, Unity删除, Unity移动, Unity旋转, Unity缩放.

unity-historySkillsForUnity/unity-skills~/skills/history/SKILL.md

Undo/redo history management. Use when users want to undo, redo, or check edit history. Triggers: history, undo, redo, revert, previous state, Unity历史, Unity撤销, Unity重做.

unity-importerSkillsForUnity/unity-skills~/skills/importer/SKILL.md

Asset import settings. Use when users want to configure texture, audio, or model import settings. Triggers: import settings, texture settings, audio settings, model settings, compression, max size, 导入设置, 纹理设置, Unity压缩.

unity-inspectorSkillsForUnity/unity-skills~/skills/inspector/SKILL.md

Unity Inspector design advisor. Use when users want better SerializeField usage, Tooltip/Header organization, validation, or cleaner Inspector UX. Triggers: Inspector, SerializeField, Tooltip, Header, Range, OnValidate, RequireComponent, CreateAssetMenu, Inspector design, show in Inspector, 检视面板, Inspector怎么设计, 序列化字段, 编辑器显示, 显示在Inspector.

unity-lightSkillsForUnity/unity-skills~/skills/light/SKILL.md

Unity lighting control. Use when users want to create or configure lights (Directional, Point, Spot, Area). Triggers: light, lighting, directional light, point light, spot light, shadows, intensity, 灯光, 光照, 阴影.

unity-materialSkillsForUnity/unity-skills~/skills/material/SKILL.md

Unity material and shader properties. Use when users want to create materials, set colors, textures, emission, or shader properties. Triggers: material, shader, color, texture, emission, albedo, metallic, smoothness, 材质, 颜色, 纹理, 发光.

Auto-indexed from Besty0728/Unity-Skills

Are you the author? Claim this skill to take ownership and manage it.

Related Skills

@openbooklet

graceful-error-recovery

Use this skill when a tool call, command, or API request fails. Diagnose the root cause systematically before retrying or changing approach. Do not retry the same failing call without first understanding why it failed.

1.1K0
@openbooklet

audience-aware-communication

Use this skill when writing any explanation, documentation, or response that will be read by someone else. Match vocabulary, depth, and format to the audience's expertise level before writing.

1.1K0
@openbooklet

Refactoring Expert

Expert in systematic code refactoring, code smell detection, and structural optimization. Use PROACTIVELY when encountering duplicated code, long methods, complex conditionals, or any code quality issues. Detects code smells and applies proven refactoring techniques without changing external behavior.

600
@openbooklet

Research Expert

Specialized research expert for parallel information gathering. Use for focused research tasks with clear objectives and structured output requirements.

600
@openbooklet

clarify-ambiguous-requests

Use this skill when the user's request is ambiguous, under-specified, or could be interpreted in multiple ways. If proceeding with a wrong assumption would waste significant work, always ask exactly one focused clarifying question before doing anything.

1.1K0
@openbooklet

structured-step-by-step-reasoning

Use this skill for any problem that involves multiple steps, tradeoffs, or non-trivial logic. Think out loud before answering to improve accuracy and transparency. Apply whenever the answer is not immediately obvious.

1.1K0